… Apply Node’s Transforms to the Mesh#

Apply the translation, rotation and scale of a node to the vertices of the node’s mesh. This action is only possible if the Node doesn’t have children.

The action can be triggered from the node inspector button Apply Transform.

  1. Open a .glTF / .glb file in Gestaltor. In the node’s Inspector widget locate the button Apply Transform.

../../_images/Apply_Transforms_1.png

You can notice that the nodes’s values of translation, rotation and scale are set to their defaults but the model is not oriented as it is intended.

  1. Set the desired translation, rotation and scale so that the asset has the expected orientation and press the Apply Transform button.

../../_images/Apply_Transforms_2.png
  1. The node transform is now applied to all vertices of the mesh and the node transform is set to default values.

../../_images/Apply_Transforms_3.png