… Use a Punctual Light#
When you open Gestaltor, the sample scene already contains two lights. In this case, we add one point light using the KHR_lights_punctual extension.
Open any scene. In this case, we do have a bottle with metallic and rough material.
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In glTF, any transformation for a mesh, camera and punctual light is stored in a node.
Create a node by e.g. right clicking in the Hierarchy widget. In this case, we renamed the node to “MyLight”.
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Create a light by pressing Ctrl-Alt-L. In this case, we change the point light’s color from the white default to blue and we rename it ‘MyPointLight’
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Select the “MyLight” node and assign the light “MyPointLight” in the Inspector widget.
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As the node and the light are inside the mesh, change the position of the light. The light and the effect becomes visible now.
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