Gestaltor Documentation#
This is the official documentation of Gestaltor - the visual glTF editor and stager. The documentation is continuously improved and extended with new content. If you have further questions or need help, please do not hesitate to contact support@ux3d.io.
- How to …
- … Apply Node’s Transforms to the Mesh
- … Assign a Material
- … Cleanup a glTF
- … Compose a Scene from Multiple glTFs Using the Navigation Cube
- … Convert an Image to KTX Using Basis Universal Supercompression
- … Create a 3D Commerce Compliant Environment
- … Create a Basic Animation in Gestaltor
- … Create a Movie Clip via the Command Line Interface and Blender
- … Create a Screenshot
- … Create a Screenshot from the Command Line Interface
- … Create a Sheen Effect from Scratch
- … Create a Simple Drop Shadow Using an Orthographic Camera
- … Create a Volume Effect Using a Thickness Map
- … Create Material Variants
- … Decimate a Primitive
- … Edit Images
- … Export to USDZ
- … Generate Texture Coordinate
- … Import 3D Models
- … Import and Assign XMP Packets
- … Import PBR Materials
- … Intensity / Exposure for Night and Day Scene
- … Merge glTF Files
- … Remove / Delete an HDR File
- … Replace / Add a New HDR File
- … Rescale a Texture
- … Store Images of a glTF to the File System
- … Use an Imported Animation
- … Use a Punctual Light
- Video Tutorials